

The game mechanics in Project Reality have been greatly modified from standard Battlefield 2 in order to reward players that use teamwork and punish players that "lonewolf". Many new additions to the mod and game engine allow for tighter teamwork. Focus on TeamworkĪlthough Project Reality started as simple realism mod (called mini-mods), its continued success mostly stems from its heavy focus on teamplay and adding new elements to the game that force players to cooperate and work together to be successful (including requiring a minimum two-man team to capture control points, making it impossible for individual players to capture one alone). Additionally, there is no health meter as in the original BF2, and players who are wounded but not disabled by enemy fire will slowly have their health degrade unless they are treated by a medic, to the point that they can die from exsanguination. Likewise, damage dealt to the turret of a tank will immobilize the turret. If a vehicle suffers heavy damage to its tracks, it will likely be immobilized. Project Reality features a locational damage system. Ballistics are adjusted to reflect those of real weapons, including characteristics such as bullet drop. The weapons and vehicles in Project Reality have their properties modified for increased realism.

Marine Corps faction armed with an M4 carbine in v0.91. In-game screenshot showing the player as a member of the U.S. Project Reality includes two modifications for the computer game Battlefield 2 on the PC, a modification for the computer game ArmA 2, and an unreleased standalone sequel Project Reality 2 built on the C4 Engine, still in pre-production development. Project Reality (abbreviated to PR) is an unfinished series of tactical First-person shooter video games which aim to create a realistic combat environment and place great emphasis on teamwork and cooperation.

Singleplayer, Multiplayer ( Advance and Secure (AASv4), Command & Control (CnC), Co-operative, Insurgency, Skirmish, Vehicle Warfare)īattlefield 2 with 1.5 patch, Windows XP, 2.0 GHz CPU, 2GB RAM (4GB recommended), 4 GB hard disk space, DirectX compatible 256MB graphics card (512MB or 1GB recommended) Other uses: Project Reality was also an early code name used by Nintendo for the Nintendo 64.
